prisoner: based on (improved) recruit chance, which also involves opinion and mood.colonists: based on mood, and opinion of the other pawn.If they're not able to revolt (option is disabled, or downed pawns) they will get a strong mood debuff instead. Allow pawn revolt (enabled by default): Involved pawns may botch a blood pact ritual by going berserk if they strongly oppose to it.They might be quite unhappy about it though.
Recruit prisoners with blood pact (enabled by default): Prisoners may be forced into your colony by creating a blood pact between them and one of your colonist.As some animals are fairly strong (Thrumbo), this might create some unbalance. The pact power will be based on the presence (or absence) of a Bond between the two, but will be on the low side. Allow blood pacts with animals (enabled by default): Your colonists can make blood pacts with tamed animals.MOD OPTIONSTheses can be enabled or disabled at will.